virtgpu_virgl: invalidate with BO_USE_GPU_DATA_BUFFER
... as the host may write to the buffer in a compute shader.
BUG=b:234513607
TEST=cts -m CtsNativeHardwareTestCases -t
android.hardware.nativehardware.cts.AHardwareBufferNativeTests#Blob_BlobTest_GpuDataBufferCpuRead_BLOB
Change-Id: Ied49e7861e9ae0cbc9e25ecfb7feec30cc733864
Reviewed-on: https://chromium-review.googlesource.com/c/chromiumos/platform/minigbm/+/3688450
Tested-by: Jason Macnak <natsu@google.com>
Commit-Queue: Jason Macnak <natsu@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
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parent
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1 changed files with 1 additions and 1 deletions
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@ -805,7 +805,7 @@ static int virgl_bo_invalidate(struct bo *bo, struct mapping *mapping)
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// Invalidate is only necessary if the host writes to the buffer. The encoder and
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// decoder flags don't differentiate between input and output buffers, but we can
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// use the format to determine whether this buffer could be encoder/decoder output.
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host_write_flags = BO_USE_RENDERING | BO_USE_CAMERA_WRITE;
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host_write_flags = BO_USE_RENDERING | BO_USE_CAMERA_WRITE | BO_USE_GPU_DATA_BUFFER;
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if (bo->meta.format == DRM_FORMAT_R8)
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host_write_flags |= BO_USE_HW_VIDEO_ENCODER;
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else
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