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Connor Abbott 630380349b tu: Give renderpass events a separate trace buffer
Before this we tried hard to optimize for the sysmem case by emitting
the events for the renderpass inline and only discarding them in the
gmem case. However this won't work if we need to emit the
render_pass_start event after the binning IB, because we don't know
whether the binning IB will be emitted until the RP end time. The old
system also required a ton of confusing code to keep track of the
start/end pointers with suspending and resuming renderpasses. All of
that goes away if we use a separate u_trace for renderpass events and
just copy it to the main trace buffer for sysmem.

With this, the previous method of using the space between trace_rp_start
and trace_rp_drawcalls_start to keep track of the renderpass_start event
and disable it when emitting a split dynamic renderpass at submit time
doesn't work anymore. Just move trace_renderpass_start() to
tu_cmd_render() time after the draw calls have been recorded, which is
now safe to do.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35751>
2025-06-26 22:51:29 +00:00
.ci-farms svga/ci: enable vmware farm 2025-06-18 14:52:25 +00:00
.ci-farms-disabled svga/ci: enable vmware farm 2025-06-18 14:52:25 +00:00
.github/workflows meson: remove unused osmesa option 2025-06-23 06:42:50 +00:00
.gitlab
.gitlab-ci ci: Uprev kernel to enable Multi-Gen LRU 2025-06-26 12:51:54 +00:00
.marge/hooks
android Revert "android: Link with libc++fs up to SDK 35" 2025-06-03 22:01:01 +00:00
bin ci_run_n_monitor: fix padding in links 2025-06-18 08:42:19 +00:00
build-support
docs docs: drop outdated line about meson version 2025-06-25 21:55:15 +00:00
include drm-uapi: Sync panfrost_drm.h 2025-06-24 18:11:06 +00:00
licenses
src tu: Give renderpass events a separate trace buffer 2025-06-26 22:51:29 +00:00
subprojects util: rust: update to rustix 1.0.7 2025-06-26 17:11:41 +00:00
.clang-format
.clang-format-ignore
.clang-format-include
.dir-locals.el
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.gitlab-ci.yml ci: Fix missing pipelines on user pipelines in MRs 2025-06-12 13:15:54 +00:00
.graphqlrc.yml
.mailmap mailmap: update my name and email 2025-05-07 00:26:45 +00:00
.mr-label-maker.yml mr-label-maker.yml: remove remaining osmesa occurrences 2025-06-23 06:42:50 +00:00
.shellcheckrc
CODEOWNERS
meson.build build: Include panfrost to the tools 'all' list 2025-06-26 21:55:17 +00:00
meson.options radeonsi: add a way to override the disk cache key with radeonsi-build-id 2025-06-24 09:34:50 +00:00
README.rst
rustfmt.toml
VERSION VERSION: bump to 25.2 2025-04-16 14:30:14 +02:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.