The shader needs ~3 loads per DCT coeff. This data was not observed to get efficiently stored in the upper cached levels, loading it explicitely in shared memory fixes that. Also reduce code size by moving the bitstream initialization outside of the switch/case.
335 lines
12 KiB
Text
335 lines
12 KiB
Text
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#define U8(x) (uint8_t (x))
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#define U16(x) (uint16_t(x))
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/**
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* Table 9, encoded as (last_rice_q << 0) | (krice or kexp << 4) | ((kexp or kexp + 1) << 8)
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* According to the SMPTE document, abs(prev_dc_diff) should be used
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* to index the table, duplicating the entries removes the abs operation.
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*/
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const uint16_t k_dc_codebook[] = { U16(0x100),
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U16(0x210), U16(0x210),
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U16(0x321), U16(0x321),
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U16(0x430), U16(0x430), };
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/* Table 10 */
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const uint16_t k_ac_run_codebook [] = { U16(0x102), U16(0x102), U16(0x101), U16(0x101),
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U16(0x100), U16(0x211), U16(0x211), U16(0x211),
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U16(0x211), U16(0x210), U16(0x210), U16(0x210),
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U16(0x210), U16(0x210), U16(0x210), U16(0x320), };
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/* Table 11 */
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const uint16_t k_ac_level_codebook[] = { U16(0x202), U16(0x101), U16(0x102), U16(0x100),
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U16(0x210), U16(0x210), U16(0x210), U16(0x210),
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U16(0x320) };
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#ifndef INTERLACED
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/* Figure 4, encoded as (x << 0) | (y << 4) */
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const uint8_t k_scan_tbl[] = {
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U8(0x00), U8(0x01), U8(0x10), U8(0x11), U8(0x02), U8(0x03), U8(0x12), U8(0x13),
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U8(0x20), U8(0x21), U8(0x30), U8(0x31), U8(0x22), U8(0x23), U8(0x32), U8(0x33),
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U8(0x04), U8(0x05), U8(0x14), U8(0x24), U8(0x15), U8(0x06), U8(0x07), U8(0x16),
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U8(0x25), U8(0x34), U8(0x35), U8(0x26), U8(0x17), U8(0x27), U8(0x36), U8(0x37),
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U8(0x40), U8(0x41), U8(0x50), U8(0x60), U8(0x51), U8(0x42), U8(0x43), U8(0x52),
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U8(0x61), U8(0x70), U8(0x71), U8(0x62), U8(0x53), U8(0x44), U8(0x45), U8(0x54),
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U8(0x63), U8(0x72), U8(0x73), U8(0x64), U8(0x55), U8(0x46), U8(0x47), U8(0x56),
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U8(0x65), U8(0x74), U8(0x75), U8(0x66), U8(0x57), U8(0x67), U8(0x76), U8(0x77),
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};
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#else
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/* Figure 5 */
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const uint8_t k_scan_tbl[] = {
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U8(0x00), U8(0x10), U8(0x01), U8(0x11), U8(0x20), U8(0x30), U8(0x21), U8(0x31),
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U8(0x02), U8(0x12), U8(0x03), U8(0x13), U8(0x22), U8(0x32), U8(0x23), U8(0x33),
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U8(0x40), U8(0x50), U8(0x41), U8(0x42), U8(0x51), U8(0x60), U8(0x70), U8(0x61),
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U8(0x52), U8(0x43), U8(0x53), U8(0x62), U8(0x71), U8(0x72), U8(0x63), U8(0x73),
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U8(0x04), U8(0x14), U8(0x05), U8(0x06), U8(0x15), U8(0x24), U8(0x34), U8(0x25),
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U8(0x16), U8(0x07), U8(0x17), U8(0x26), U8(0x35), U8(0x44), U8(0x54), U8(0x45),
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U8(0x36), U8(0x27), U8(0x37), U8(0x46), U8(0x55), U8(0x64), U8(0x74), U8(0x65),
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U8(0x56), U8(0x47), U8(0x57), U8(0x66), U8(0x75), U8(0x76), U8(0x67), U8(0x77),
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};
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#endif
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shared uint16_t dc_codebook [k_dc_codebook .length()],
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ac_run_codebook [k_ac_run_codebook .length()],
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ac_level_codebook[k_ac_level_codebook.length()];
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shared uint8_t scan_tbl[k_scan_tbl.length()];
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void put_px(uint tex_idx, ivec2 pos, uint v)
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{
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#ifndef INTERLACED
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imageStore(dst[tex_idx], pos, uvec4(uint16_t(v)));
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#else
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imageStore(dst[tex_idx], ivec2(pos.x, (pos.y << 1) + bottom_field), uvec4(uint16_t(v)));
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#endif
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}
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/* 7.5.3 Pixel Arrangement */
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ivec2 pos_to_block(uint pos, uint luma)
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{
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return ivec2((pos & -luma - 2) + luma >> 1, pos >> luma & 1) << 3;
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}
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/* 7.1.1.2 Signed Golomb Combination Codes */
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uint to_signed(uint x)
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{
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return (x >> 1) ^ -(x & 1);
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}
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/* 7.1.1.1 Golomb Combination Codes */
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uint decode_codeword(inout GetBitContext gb, int codebook)
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{
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int last_rice_q = bitfieldExtract(codebook, 0, 4),
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krice = bitfieldExtract(codebook, 4, 4),
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kexp = bitfieldExtract(codebook, 8, 4);
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int q = 31 - findMSB(show_bits(gb, 32));
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if (q <= last_rice_q) {
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/* Golomb-Rice encoding */
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return (get_bits(gb, krice + q + 1) & ~(1 << krice)) + (q << krice);
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} else {
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/* exp-Golomb encoding */
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return get_bits(gb, (q << 1) + kexp - last_rice_q) - (1 << kexp) + ((last_rice_q + 1) << krice);
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}
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}
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void decode_comp(in GetBitContext gb, uvec2 mb_pos, uint mb_count)
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{
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uvec3 gid = gl_GlobalInvocationID;
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uint is_luma = uint(gid.z == 0);
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uint chroma_shift = bool(is_luma) ? 0 : log2_chroma_w;
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uint num_blocks = mb_count << (2 - chroma_shift);
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ivec2 base_pos = ivec2(mb_pos.x << (4 - chroma_shift), mb_pos.y << 4);
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/* 7.1.1.3 DC Coefficients */
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{
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/* First coeff */
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uint c = to_signed(decode_codeword(gb, 0x650));
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put_px(gid.z, base_pos, c);
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uint cw = 5, prev_dc_diff = 0;
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for (int i = 1; i < num_blocks; ++i) {
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cw = decode_codeword(gb, dc_codebook[min(cw, 6)]);
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int s = int(prev_dc_diff) >> 31;
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c += prev_dc_diff = (to_signed(cw) ^ s) - s;
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put_px(gid.z, base_pos + pos_to_block(i, is_luma), c);
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}
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}
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/* 7.1.1.4 AC Coefficients */
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{
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uint block_mask = num_blocks - 1;
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uint block_shift = findLSB(num_blocks);
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uint pos = num_blocks - 1, run = 4, level = 1, s;
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while (pos < num_blocks << 6) {
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int left = left_bits(gb);
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if (left <= 0 || (left < 32 && show_bits(gb, left) == 0))
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break;
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run = decode_codeword(gb, ac_run_codebook [min(run, 15)]);
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level = decode_codeword(gb, ac_level_codebook[min(level, 8 )]);
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s = get_bits(gb, 1);
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pos += run + 1;
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uint bidx = pos & block_mask, scan = scan_tbl[pos >> block_shift];
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ivec2 spos = pos_to_block(bidx, is_luma);
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ivec2 bpos = ivec2(scan & 0xf, scan >> 4);
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uint c = ((level + 1) ^ -s) + s;
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put_px(gid.z, base_pos + spos + bpos, c);
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}
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}
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}
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/* 7.1.2 Scanned Alpha */
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void decode_alpha(in GetBitContext gb, uvec2 mb_pos, uint mb_count)
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{
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uvec3 gid = gl_GlobalInvocationID;
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ivec2 base_pos = ivec2(mb_pos) << 4;
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uint block_shift = findMSB(mb_count) + 4, block_mask = (1 << block_shift) - 1;
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uint mask = (1 << (4 << alpha_info)) - 1;
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uint num_values = (mb_count << 4) * min(height - (gid.y << 4), 16);
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int num_cw_bits = alpha_info == 1 ? 5 : 8,
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num_flc_bits = alpha_info == 1 ? 9 : 17;
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uint alpha_rescale_lshift = alpha_info == 1 ? depth - 8 : 16,
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alpha_rescale_rshift = 16 - depth;
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uint alpha = -1;
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for (uint pos = 0; pos < num_values;) {
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uint diff, run;
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/* Decode run value */
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{
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uint bits = show_bits(gb, num_cw_bits), q = num_cw_bits - 1 - findMSB(bits);
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/* Tables 13/14 */
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if (q != 0) {
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uint m = (bits >> 1) + 1, s = bits & 1;
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diff = (m ^ -s) + s;
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skip_bits(gb, num_cw_bits);
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} else {
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diff = get_bits(gb, num_flc_bits);
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}
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alpha = alpha + diff & mask;
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}
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/* Decode run length */
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{
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uint bits = show_bits(gb, 5), q = 4 - findMSB(bits);
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/* Table 12 */
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if (q == 0) {
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run = 1;
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skip_bits(gb, 1);
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} else if (q <= 4) {
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run = bits + 1;
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skip_bits(gb, 5);
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} else {
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run = get_bits(gb, 16) + 1;
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}
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run = min(run, num_values - pos);
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}
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/**
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* FFmpeg doesn't support color and alpha with different precision,
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* so we need to rescale to the color range.
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*/
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uint val = (alpha << alpha_rescale_lshift) | (alpha >> alpha_rescale_rshift);
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for (uint end = pos + run; pos < end; ++pos)
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put_px(3, base_pos + ivec2(pos & block_mask, pos >> block_shift), val);
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}
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}
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void main(void)
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{
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uvec3 gid = gl_GlobalInvocationID;
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if (gid.x >= slice_width || gid.y >= slice_height)
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return;
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uint slice_idx = gid.y * slice_width + gid.x;
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uint slice_off = slice_offsets[slice_idx],
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slice_size = slice_offsets[slice_idx + 1] - slice_off;
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u8buf bs = u8buf(slice_data + slice_off);
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/* Decode slice header */
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uint hdr_size, qidx, y_size, u_size, v_size, a_size;
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hdr_size = bs[0].v >> 3, qidx = clamp(bs[1].v, 1, 224);
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y_size = (uint(bs[2].v) << 8) | bs[3].v;
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u_size = (uint(bs[4].v) << 8) | bs[5].v;
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/**
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* The alpha_info field can be 0 even when an alpha plane is present,
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* if skip_alpha is enabled, so use the header size instead.
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*/
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if (hdr_size > 6)
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v_size = (uint(bs[6].v) << 8) | bs[7].v;
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else
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v_size = slice_size - hdr_size - y_size - u_size;
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a_size = slice_size - hdr_size - y_size - u_size - v_size;
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bs += hdr_size;
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int bs_size = 0;
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switch (gid.z) {
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case 0:
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bs_size = int(y_size);
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break;
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case 1:
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bs_size = int(u_size), bs += y_size;
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break;
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case 2:
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bs_size = int(v_size), bs += y_size + u_size;
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break;
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case 3:
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bs_size = int(a_size), bs += y_size + u_size + v_size;
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break;
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}
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GetBitContext gb;
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init_get_bits(gb, bs, bs_size);
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/**
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* Support for the grayscale "extension" in the prores_aw encoder.
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* According to the spec, entropy coded data should never be empty,
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* and instead contain at least the DC coefficients.
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* This avoids undefined behavior.
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*/
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if (left_bits(gb) == 0)
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return;
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/* Copy constant tables to local memory */
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dc_codebook = k_dc_codebook;
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ac_run_codebook = k_ac_run_codebook;
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ac_level_codebook = k_ac_level_codebook;
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scan_tbl = k_scan_tbl;
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/**
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* 4 ProRes Frame Structure
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* ProRes tiles pictures into a grid of slices, whose size is determined
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* by the log2_slice_width parameter (height is always 1 MB).
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* Each slice has a width of (1 << log2_slice_width) MBs, until the picture
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* cannot accommodate a full one. At this point, the remaining space
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* is recursively completed using the first smaller power of two that fits
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* (see Figure 1).
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* The maximum number of extra slices is 3, when log2_slice_width is 3,
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* with sizes 4, 2 and 1 MBs.
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* The mb_width parameter therefore also represents the number of full slices,
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* when interpreted as a fixed-point number with log2_slice_width fractional bits.
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*/
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uint frac = bitfieldExtract(uint(mb_width), 0, log2_slice_width),
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num_extra = bitCount(frac);
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uint diff = slice_width - gid.x - 1,
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off = max(int(diff - num_extra + 1) << 2, 0);
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uint log2_width = min(findLSB(frac - diff >> diff) + diff + off, log2_slice_width);
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uint mb_x = (min(gid.x, slice_width - num_extra) << log2_slice_width) +
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(frac & (0xf << log2_width + 1)),
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mb_y = gid.y;
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uint mb_count = 1 << log2_width;
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if (gid.z < 3) {
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/* Color entropy decoding, inverse scanning */
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decode_comp(gb, uvec2(mb_x, mb_y), mb_count);
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} else {
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/* Alpha entropy decoding */
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decode_alpha(gb, uvec2(mb_x, mb_y), mb_count);
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}
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/* Forward the quantization index to the IDCT shader */
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if (gid.z == 0) {
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uint base = mb_y * mb_width + mb_x;
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for (uint i = 0; i < mb_count; ++i)
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quant_idx[base + i] = uint8_t(qidx);
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}
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}
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