Call PopulateLayerData in ValidateStagedComposition before calling into the Backend. This allows the Backend to use the LayerData when deciding the layer->plane mapping. The client layer still needs to be populated lazily, since it may not have a valid buffer set until a subsequent Present. Change-Id: I5886506b6b82547cdf813fae82dfe77779cb9b2b Signed-off-by: Drew Davenport <ddavenport@google.com> |
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| .. | ||
| DrmHwcTwo.cpp | ||
| DrmHwcTwo.h | ||
| hwc2_device.cpp | ||
| HwcDisplay.cpp | ||
| HwcDisplay.h | ||
| HwcDisplayConfigs.cpp | ||
| HwcDisplayConfigs.h | ||
| HwcLayer.cpp | ||
| HwcLayer.h | ||
| meson.build | ||