CI: Set a cache directory for mesa
If a shader cache directory is not specified, mesa attempts to make a cache directory at root. But since cuttlefish root is read-only, this creates errors which fail the CI jobs. Specify a shader cache directory for mesa to use that is writable and will not cause spurious errors in CI. Signed-off-by: Deborah Brouwer <deborah.brouwer@collabora.com>
This commit is contained in:
parent
ea1515b7cf
commit
75ca83c730
1 changed files with 1 additions and 1 deletions
|
|
@ -201,7 +201,7 @@ function run_vts() {
|
|||
adb shell stop surfaceflinger
|
||||
adb logcat -c
|
||||
|
||||
ADB_TEST_CMD="(/data/local/tmp/VtsHalGraphicsComposer3_TargetTest 2>&1 \
|
||||
ADB_TEST_CMD="(MESA_SHADER_CACHE_DIR=/data/local/tmp/ /data/local/tmp/VtsHalGraphicsComposer3_TargetTest 2>&1 \
|
||||
| tee /data/local/tmp/${results_log})"
|
||||
|
||||
set +e
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue