Luminate/Sources/LuminatePlayer/PlayerControls.swift

62 lines
1.7 KiB
Swift

//
// PlayerControls.swift
// LuminatePlayer
//
// Created by Brendan Szymanski on 6/5/26.
//
import Adwaita
public struct PlayerControls: View {
@Binding var isPlaying: Bool
@Binding var position: Double
@Binding var duration: Double
public var onTogglePlay: () -> Void
public var onSeekBack: () -> Void
public var onSeekForward: () -> Void
public var onFullscreen: () -> Void
public var onClose: () -> Void
public var view: Body {
HStack {
Button(icon: .default(icon: .windowClose)) {
onClose()
}
.flat()
Button(icon: .default(icon: .goPrevious)) {
onSeekBack()
}
.flat()
Button(icon: .default(icon: isPlaying ? .mediaPlaybackPause : .mediaPlaybackStart)) {
onTogglePlay()
}
.flat()
Button(icon: .default(icon: .goNext)) {
onSeekForward()
}
.flat()
HStack {
Text(formatTime(position))
.caption()
LevelBar()
.value(duration > 0 ? position / duration : 0)
.hexpand(true)
Text(formatTime(duration))
.caption()
}
.hexpand(true)
Button(icon: .default(icon: .viewFullscreen)) {
onFullscreen()
}
.flat()
}
.padding(10)
}
private func formatTime(_ seconds: Double) -> String {
let m = Int(seconds) / 60
let s = Int(seconds) % 60
return String(format: "%d:%02d", m, s)
}
}