Luminate/Sources/LuminateUI/Components/ItemGrid.swift

97 lines
2.9 KiB
Swift

//
// ItemGrid.swift
//
// Copyright 2026 Brendan Szymanski <hello@bscubed.dev>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
// SPDX-License-Identifier: GPL-3.0-or-later
//
import Adwaita
import LuminateCore
public struct ItemGrid: View {
var client: JellyfinClient
var userId: String
var parentId: String?
var includeItemTypes: [Components.Schemas.BaseItemKind]?
var title: String?
@State private var items: [Components.Schemas.BaseItemDto] = []
@State private var isLoading = false
private let pageSize: Int32 = 50
public init(
client: JellyfinClient,
userId: String,
parentId: String? = nil,
includeItemTypes: [Components.Schemas.BaseItemKind]? = nil,
title: String? = nil
) {
self.client = client
self.userId = userId
self.parentId = parentId
self.includeItemTypes = includeItemTypes
self.title = title
}
public var view: Body {
VStack {
if let title {
Text(title)
.title2()
.halign(.start)
.padding()
}
if isLoading {
Spinner()
} else {
ScrollView {
FlowBox(items) { item in
PosterCell(item: item, client: client)
}
}
}
}
.onAppear {
loadItems()
}
}
private func loadItems() {
isLoading = true
Task {
do {
let result = try await client.getItems(
userId: userId,
parentId: parentId,
includeItemTypes: includeItemTypes,
fields: [.overview, .genres, .people, .mediaSources],
sortBy: [.sortName],
sortOrder: [.ascending],
startIndex: 0,
limit: pageSize,
recursive: true
)
await MainActor.run {
items = result.items ?? []
isLoading = false
}
} catch {
await MainActor.run { isLoading = false }
}
}
}
}